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Raventhorn - Tech

Raventhorn is a graduation project made at Artside by Arthur Gaubert, Théo Lefloch, Axel Blin, Thaïs Bailleul, Léna Duflots and Mathilde Mano in 4 months.

With Axel Blin, we were in charge of the full Environment, Level Design, Props, Tech, Lighting etc.
Many thanks to our classmates for helping us and the good times past.
Many thanks to the following speakers who helped us during this project :
- Florian Devos
- Camille Delmeule
- Matthieu Laude
- Sophie Almecija
- Gaetan Perrot
- Florian Potier
- Sacha Veyrier
- Lionel Cregut
- Vincent Ménier
- Anthony Lemetayer
- Evans Bohl

https://www.artstation.com/gaubz
https://www.artstation.com/sarthio
https://www.artstation.com/zhyrafa
https://www.artstation.com/tamys
https://www.artstation.com/lena_duflots59
https://www.artstation.com/mathildemano
https://www.artstation.com/grosnez
https://www.artstation.com/bakaneko
https://www.artstation.com/matou
https://www.artstation.com/sophiealmecija
https://www.artstation.com/korann
https://www.artstation.com/alec
https://www.artstation.com/lithium
https://www.artstation.com/atomicboy
https://www.artstation.com/vincentmenier
https://www.artstation.com/fly06bzh
https://www.artstation.com/artsidegameartschool

Vertex Paint

Vertex Paint

Vertex Paint Shader Demo

Simple Water Shader, we can control and made a lot of different variation.

We used 2 differents cloud shader to add more deepness in the sky. We can control the panning of the texture, the texture flow, intensity, color to create a lot of variations in the sky.

The Fog Shader is using the same technique as the cloud shader.

Environment Background sound (from Bloodborne) + Footstep on a randomizer sound queue linked to the walking animation.

Enjoy some environment sound to chill.

Random rotation loop with a SIN for the shutters with squeaking sound.

The Rat movement is trigger by a trigger box (like Ravens). We had a squeak noise when it start running.

Credits