Hello !
I'm excited to show you my new personal project that I've been working on during my free time.
I challenge myself to work and push the hand-painted unlit workflow and trying to understand Riot Games Art style (especially for League of Legends on this one).
I also try to put some constraints :
- Unlit Render
- 1 UV / 4k texture map (Diffuse and Alpha allowed)
- Max polycount : 20k triangles
I have to thank Florian Devos for his feedback, he helped me with some painting advise and to have a new vision of my project !
Thanks to Matthieu Laude for encouraging me to keep working on this !
https://www.artstation.com/grosnez
https://www.artstation.com/matou
The original concept is from Peet Cooper, you can find his work here :
https://www.artstation.com/3peet